playerRespawnTime: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma1 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " \| *('''[a-zA-Z0-9]+''') \|r1=" to " \|s1= $1 |r1=") |
||
Line 20: | Line 20: | ||
| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). | | Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). | ||
| '''playerRespawnTime''' | \|s1= '''playerRespawnTime''' | ||
|r1=[[Number]] | |r1=[[Number]] |
Revision as of 15:41, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
- Syntax:
- playerRespawnTime
- Return Value:
- Number
Examples
- Example 1:
waitUntil {playerRespawnTime <= 0};
Additional Information
- See also:
- setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 21, 2007 - 18:33 (CEST)
- Sy
- When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
- Posted on February 25, 2009 - 18:33 (CEST)
- RolanDecoy
- Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.