BIS fnc wpWinchLoad: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - " |game1= tkoh |version1= 1.00 |game2= arma3 |version2= 0.50 " to " |game1= tkoh |version1= 1.00 ")
Line 3: Line 3:
|game1= tkoh
|game1= tkoh
|version1= 1.00
|version1= 1.00
|game2= arma3
|version2= 0.50


|gr1= Waypoints
|gr1= Waypoints

Revision as of 17:51, 14 June 2021

Hover & click on the images for description

Description

Description:
WINCH LOAD custom waypoint. Load a group into helicopter cargo using winch.
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
arguments: [limitHeight, winchID, crewman, failCode, loadCode]
Parameters:
limitHeight: Number - height tolerance from waypoint's height (default: 10m)
winchID: Number - ID of vehicle's winch position. Positions are defined in vehicle's config under RopePositions >> Winch (default: 0)
crewman: Object - person going down on a rope (default: 2nd person in vehicle's crew)
failCode: Code - code executed when anything happens to persons on rope (default: {})
loadCode: Code - code executed everytime person from a group is selected to be loaded into helicopter (default: {})
Return Value:
Nothing

Examples

Example 1:
[player, dude, 50, 5, 1, rescuer, {hintC "Rescuer died!"}, {hintC "Dude saved"}] spawn BIS_fnc_wpWinchLoad;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note