Group: Difference between revisions

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m (Add OFP 63 groups limit)
m (Fix A2 → A2OA)
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| {{GVI|arma1|1.00}}
| {{GVI|arma1|1.00}}
| {{GVI|arma2|1.00}}
| {{GVI|arma2|1.00}}
| {{GVI|arma2|1.50}}
| {{GVI|arma2oa|1.50}}
| {{GVI|tkoh|1.00}}
| {{GVI|tkoh|1.00}}
| {{GVI|arma3|1.00}}
| {{GVI|arma3|1.00}}

Revision as of 19:06, 21 June 2021

A group is its own data type in the scripting language. All units belong to a group. If units are linked together in the editor, they are all part of the same group. If a unit is not linked to anyone else, then it belongs to its own group.

  • The AI makes many decisions as an entire group, instead of on an individual unit level. For example, behavior, combat mode, and waypoints are decided on a group, not an individual level.
  • Note that empty objects do not belong to a group. Nor do empty vehicles.
  • To get the group that a unit belongs to, use the group command.
  • To get the unit that currently leads a group, use the leader command.
  • To get an array of units that are in a group, use the units command.
Game Logo A0.png1.00 ofpe logo.png1.00 Logo A1 black.png1.00 Logo A2.png1.00 A2 OA Logo.png1.50 tkoh logo small.png1.00 Arma 3 logo black.png1.00 Arma 3 logo black.png1.68
Max. Nb. of Groups 63 144 288