getMissionLayerEntities: Difference between revisions
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|gr2= Mission Information | |gr2= Mission Information | ||
|descr= Returns all entities within specific [[Eden Editor: Layer]]. To be used when the scenario is running, not in the editor workspace. Useful for disabling / enabling whole parts of the scenario which you add to specific layer while editing. | |descr= Returns all entities within specific [[Eden Editor: Layer|Eden Editor layer]] and sub-layers. To be used when the scenario is running, not in the editor workspace. Useful for disabling / enabling whole parts of the scenario which you add to specific layer while editing. | ||
{{Feature | Informative | Default layers are not returned.}} | {{Feature | Informative | Default layers are not returned.}} | ||
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|p1= layerName: [[String]] - Layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used | |p1= layerName: [[String]] - Layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used | ||
|r1= [[Array]] in format <tt><nowiki | |r1= [[Array]] in format <tt>[<nowiki/>[objects], [markers]]</tt> | ||
|x1= <code>_base = [[getMissionLayerEntities]] "Base";</code> | |x1= <code>_base = [[getMissionLayerEntities]] "Base";</code> | ||
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<dt class="note">[[User:R3vo|R3vo]]</dt> | <dt class="note">[[User:R3vo|R3vo]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
After an [[object]] was deleted from a layer, [[getMissionLayerEntities]] will return <tt> | After an [[object]] was deleted from a layer, [[getMissionLayerEntities]] will return <tt><NULL-object></tt> for the deleted [[object]]. | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 20:07, 27 July 2021
Description
- Description:
- Returns all entities within specific Eden Editor layer and sub-layers. To be used when the scenario is running, not in the editor workspace. Useful for disabling / enabling whole parts of the scenario which you add to specific layer while editing.
- Groups:
- Eden EditorMission Information
Syntax
- Syntax:
- getMissionLayerEntities layerName
- Parameters:
- layerName: String - Layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used
- Return Value:
- Array in format [[objects], [markers]]
Alternative Syntax
- Syntax:
- getMissionLayerEntities layerID
- Parameters:
- layerID: Number - Layer ID in the editor
- Return Value:
- Array in format [[objects], [markers]]
Examples
- Example 1:
_base = getMissionLayerEntities "Base";
- Example 2:
waitUntil {(player distance _someObject) > 800}; { deleteVehicle _x; } forEach ((getMissionLayerEntities "Simple Objects") select 0); // Deletes all objects within that layer after the player is over 800m away from _someObject
- Example 3:
_layer1337Entities = getMissionLayerEntities 1337;
Additional Information
- See also:
- get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 26, 2016 - 15:27 (UTC)
- R3vo
- After an object was deleted from a layer, getMissionLayerEntities will return <NULL-object> for the deleted object.