canAddItemToUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|s1= +" to "|s1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *s([0-9]) *=([^ ]+) *\{\{Since\|(.+)\|([0-9]\.[0-9]5)[^ ]+\}\} " to "|s$1= $2 |s$1since= $3 $4THEINCREDIBLEHULK6 ") |
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|s2since= arma3 1.55THEINCREDIBLEHULK6 | |||
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Revision as of 23:05, 10 August 2021
Description
- Description:
- Checks if given object can be stored into soldier's uniform.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToUniform item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
<span class="gvi2 gvi-arma3Expression error: Unrecognized word "theincrediblehulk".
Expression error: Unrecognized word "theincrediblehulk".
Expression error: Unrecognized word "theincrediblehulk".">1.55THEINCREDIBLEHULK6Alternative Syntax
- Syntax:
- unit canAddItemToUniform [item, count]
- Parameters:
- unit: Object
- [item, count]: Array
- item: String
- count: Number
- Return Value:
- Boolean
Examples
- Example 1:
_item = "HandGrenade"; _fits = player canAddItemToUniform _item; if (_fits) then { player addItemToUniform _item; } else { hint "no room!"; };
Additional Information
Notes
-
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