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Lou Montana (talk | contribs) m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}") |
Lou Montana (talk | contribs) m (Text replacement - "<tt>([^ ]*=[^ ]*)<\/tt>" to "{{hl|c= $1}}") |
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|descr= Sets a variable to the innermost scope as demonstrated in Example 3. See also [[param]] and [[params]]. | |descr= Sets a variable to the innermost scope as demonstrated in Example 3. See also [[param]] and [[params]]. | ||
{{Feature | Informative | [[private]] variables '''must''' start with an underscore: | {{Feature | Informative | [[private]] variables '''must''' start with an underscore: {{hl|c= [[private]] '''{{Color|red|_}}'''myVar1 {{=}} "myVar";}} - see [[Identifier]].}} | ||
{{Feature | Warning | '''Always''' make your local variables '''private''' (through [[private]] or [[params]]) in order to avoid [[Variables#Scopes|overwriting a local variable of the same name]].}} | {{Feature | Warning | '''Always''' make your local variables '''private''' (through [[private]] or [[params]]) in order to avoid [[Variables#Scopes|overwriting a local variable of the same name]].}} | ||
Revision as of 00:23, 16 November 2021
Description
- Description:
- Sets a variable to the innermost scope as demonstrated in Example 3. See also param and params.
- Groups:
- Variables
Syntax 1
Syntax 2
- Syntax:
- private variableNameList
- Parameters:
- variableNameList: Array of Strings - e.g ["_target", "_damage"]
- Return Value:
- Nothing
Syntax 3
- Syntax:
- private _identifier = value
- Parameters:
- _identifier: underscored variable name, for example _myVar
- value: Anything: value to assign to the variable
- Return Value:
- Nothing
Examples
- Example 1:
private _varname = "this is my new variable"; // since Arma 3 v1.53 only // identical, but less performant private "_varname"; _varname = "this is my new variable";
- Example 2:
private ["_varname1", "_varname2"]; _varname1 = "variable 1"; _varname2 = "variable 2";
- Example 3:
_lol = 123; call { hint str [_lol] }; // [123] _lol = 123; call { private "_lol"; hint str [_lol] }; // [any]
- Example 4:
_myvar = 123; systemChat str [_myvar]; // [123] call { systemChat str [_myvar]; // [123] private "_myvar"; systemChat str [_myvar]; // [any] _myvar = 345; systemChat str [_myvar]; // [345] }; systemChat str [_myvar]; // [123]
Additional Information
- See also:
- paramparamsVariables - Scope
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2010
- Faguss
- The higher scope is also the script from which the function has been called.
in script2.sqf:_a = 2;
in script1.sqf:_a = 1; call compile preprocessFileLineNumbers "script2.sqf"; hint format ["%1", _a];
Game will display 2.
Insertingprivate "_a"
in the function prevents the change and so number 1 will be displayed on the screen. - Posted on February 25, 2015 - 17:06 (UTC)
- DreadedEntity
- Recursive loops require the use of private. Without it, your variables will be overwritten.
- Posted on January 31, 2018 - 10:37 (UTC)
- 654wak654
-
This command is similar to javascript's let keyword.
EDIT: in the way that it scopes the variable to the innermost scope. Otherwise, let and private can behave differently - Lou Montana (talk)
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables