pose: Difference between revisions
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| |descr= Returns the pose of the given unit. It can be one of: | |descr= Returns the pose of the given unit. It can be one of: | ||
| * "Dead" | * {{hl|"Dead"}} | ||
| * "Weapon" (special weapon - AT) | * {{hl|"Weapon"}} (special weapon - AT) | ||
| * "BinocLying" | * {{hl|"BinocLying"}} | ||
| * "LyingNoWeapon" | * {{hl|"LyingNoWeapon"}} | ||
| * "Lying" | * {{hl|"Lying"}} | ||
| * "HandGunLying" | * {{hl|"HandGunLying"}} | ||
| * "Crouch" | * {{hl|"Crouch"}} | ||
| * "HandGunCrouch" | * {{hl|"HandGunCrouch"}} | ||
| * "Combat" | * {{hl|"Combat"}} | ||
| * "HandGunStand" | * {{hl|"HandGunStand"}} | ||
| * "Stand" | * {{hl|"Stand"}} | ||
| * "Swimming" | * {{hl|"Swimming"}} | ||
| * "BottomSwimming" | * {{hl|"BottomSwimming"}} | ||
| * "SurfaceSwimming" | * {{hl|"SurfaceSwimming"}} | ||
| * "Diving" | * {{hl|"Diving"}} | ||
| * "BottomDiving" | * {{hl|"BottomDiving"}} | ||
| * "SurfaceDiving" | * {{hl|"SurfaceDiving"}} | ||
| * "NoWeapon" (civilian moves) | * {{hl|"NoWeapon"}} (civilian moves) | ||
| * "Binoc" (binocular pose) | * {{hl|"Binoc"}} (binocular pose) | ||
| * "BinocStand" (binocular pose (weapon on back)) | * {{hl|"BinocStand"}} (binocular pose (weapon on back)) | ||
| * "Healing" | * {{hl|"Healing"}} | ||
| * "Dragged" | * {{hl|"Dragged"}} | ||
| * "Carrying" | * {{hl|"Carrying"}} | ||
| * "Freefall" | * {{hl|"Freefall"}} | ||
| |s1= [[pose]] unit | |s1= [[pose]] unit | ||
Revision as of 20:14, 25 November 2021
Description
- Description:
- Returns the pose of the given unit. It can be one of:
- "Dead"
- "Weapon" (special weapon - AT)
- "BinocLying"
- "LyingNoWeapon"
- "Lying"
- "HandGunLying"
- "Crouch"
- "HandGunCrouch"
- "Combat"
- "HandGunStand"
- "Stand"
- "Swimming"
- "BottomSwimming"
- "SurfaceSwimming"
- "Diving"
- "BottomDiving"
- "SurfaceDiving"
- "NoWeapon" (civilian moves)
- "Binoc" (binocular pose)
- "BinocStand" (binocular pose (weapon on back))
- "Healing"
- "Dragged"
- "Carrying"
- "Freefall"
 
- Groups:
- Unit Control
Syntax
Examples
Additional Information
- See also:
- animationStateunitPosstance
Notes
- 
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 Only post proven facts here! Add Note
 
	