getDammage: Difference between revisions
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | <dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | ||
<dd class="note"> In '''OFP 1.96''', it is possible for a unit to be dead and still return a getDammage value well below 1. Use ![[alive]] to check if a unit is dead.</dd> | <dd class="note"> | ||
In '''OFP 1.96''', it is possible for a unit to be dead and still return a getDammage value well below 1. Use ![[alive]] to check if a unit is dead. | |||
</dd> | |||
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Revision as of 04:30, 31 January 2007
Description
- Description:
- Returns the object damage in the range from 0 to 1.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
getDammage player
Additional Information
- See also:
- damagesetDamagesetDammage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- UNN
- Vehicles repaired in game with the Repair trucks e.t.c never get completely repaired. After being repaired, rather than returning 0 when the damage command is called. They return a value equal to or less than 0.09. Consequently any vehicle flagged as immobile (as indicated by the canMove command), remains so. At least as far as the AI are concerned. The AI will refuse to board an immobile vehicle or eject straight after boarding. Players remain unaffected and can drive the vehicle as normal. To circumvent this, use setDamage 0 on the vehicle in question, to allow the AI to board.
- Ceeeb
- In OFP 1.96, it is possible for a unit to be dead and still return a getDammage value well below 1. Use !alive to check if a unit is dead.