doFollow: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[units]] _group [[doFollow]] [[leader]] _group; {{cc|returns all the units to formation}}</code> | |x2= <code>[[units]] _group [[doFollow]] [[leader]] _group; {{cc|returns all the units to formation}}</code> | ||
|seealso= [[commandFollow]] [[formationLeader]] [[formLeader]] [[isFormationLeader]] [[leader]] [[selectLeader]] | |seealso= [[commandFollow]] [[formationLeader]] [[formLeader]] [[isFormationLeader]] [[leader]] [[selectLeader]] [[setLeader]] | ||
}} | }} | ||
Revision as of 16:03, 20 January 2022
Description
- Description:
- Order the given unit(s) to follow another from his own group (without radio messages). It is also used to resume unit formation after e.g doStop even if it is the leader himself that is to be resumed (see Example 2).
- Groups:
- Unit Control
Syntax
- Syntax:
- unit doFollow unitLead
- Parameters:
- unit: Object or Array of Objects
- unitLead: Object
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 doFollow _soldier2;
- Example 2:
units _group doFollow leader _group; // returns all the units to formation
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 11, 2010 - 19:00 (UTC)
- Mojito69
- These commands (doFollow or commandFollow) work only if the two units are in the same group.
- Posted on August 29, 2016 - 22:48 (UTC)
- BaerMitUmlaut
- The name of this command is a bit misleading, it is used to make a unit return to the formation of its group or subformation.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect