setUnitRank: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 84: | Line 84: | ||
|x1= <code>[[player]] [[setUnitRank]] "COLONEL";</code> | |x1= <code>[[player]] [[setUnitRank]] "COLONEL";</code> | ||
|seealso= [[ArmA: Armed Assault: Rating Values|Rating Values]] [[rating]] | |seealso= [[ArmA: Armed Assault: Rating Values|Rating Values]] [[rating]] [[addRating]], [[rank]], [[setRank]] | ||
}} | }} |
Revision as of 18:13, 20 January 2022
Description
- Description:
- Sets rank of given unit.
Possible rank values, and the associated rating that is set (not added, the value replaces previous rating) with it:
Ranks PRIVATE CORPORAL SERGEANT LIEUTENANT CAPTAIN MAJOR COLONEL Ratings ArmA
Arma 2
Arma 2:OA
TKOH0 500 1500 2500 3500 5000 7500 Arma 3 (ca 2015) 0 50 150 250 350 500 750 Arma 3 0 0 0 0 0 0 0 - Groups:
- Unit Identity
Syntax
- Syntax:
- unitName setUnitRank rank
- Parameters:
- unitName: Object
- rank: String - see above. If a wrong string is provided, the command errors and reverts to using "PRIVATE"
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitRank "COLONEL";
Additional Information
- See also:
- Rating Values rating addRatingranksetRank
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Identity
- Scripting Commands: Local Effect