setUnitFreefallHeight: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
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|p1= unit: [[Object]] - unit | |p1= unit: [[Object]] - unit | ||
|p2= minHeight: [[ | |p2= minHeight: [[Number]] - min freefall height, -1 to set default | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 12:43, 9 February 2022
Description
- Description:
- Sets minimum freefall height AGL per unit, at which the unit assumes HALO pose. Current engine default is 100m. Use -1 to reset the height to default.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnitFreefallHeight minHeight
- Parameters:
- unit: Object - unit
- minHeight: Number - min freefall height, -1 to set default
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitFreefallHeight 1000;
Additional Information
- See also:
- getUnitFreefallInfo getPosASL ASLtoAGL
Notes
-
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