emptyPositions: Difference between revisions
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(tested this assertion by running emptyPositions and fullCrew(with both true & false) 1,000,000 times and comparing the runtime of each) |
Lou Montana (talk | contribs) m (Add positions back) |
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Line 27: | Line 27: | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= position: [[String]] | |p2= position: [[String]] - can be one of: | ||
* {{hl|"Commander"}} | |||
* {{hl|"Driver"}} | |||
* {{hl|"Gunner"}} | |||
* {{hl|"Cargo"}} | |||
|r1= [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_freeCargoPositions = vehicle player emptyPositions "cargo";</sqf> | ||
|seealso= [[moveInDriver]] [[moveInTurret]] [[moveInCommander]] [[moveInGunner]] [[moveInCargo]] [[getCargoIndex]] | |seealso= [[moveInDriver]] [[moveInTurret]] [[moveInCommander]] [[moveInGunner]] [[moveInCargo]] [[getCargoIndex]] | ||
}} | }} |
Revision as of 00:53, 20 March 2022
Description
- Description:
- Returns the number of given positions in the vehicle.
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- vehicle emptyPositions position
- Parameters:
- vehicle: Object
- position: String - can be one of:
- "Commander"
- "Driver"
- "Gunner"
- "Cargo"
- Return Value:
- Number
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Unit Control