fullCrew

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Description

Description:
Returns an array with all crew inside given vehicle, with or without empty seats.
With the introduction of person turrets (FFV), the returned cargoIndex works with moveInCargo but does not with actions such as "GetInCargo" and "MoveToCargo". To find out indexes for actions, use the "cargo" filter (See Example 3).
Groups:
Object Manipulation

Syntax

Syntax:
fullCrew vehicle
Parameters:
vehicle: Object
Return Value:
Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit, positionName]:

Alternative Syntax

Syntax:
fullCrew [vehicle, type, includeEmpty]
Parameters:
vehicle: Object
type: String - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values:
  • "driver"
  • "commander"
  • "gunner"
  • "turret"
  • "cargo"
since Arma 3 logo black.png1.56
includeEmpty: Boolean - (Optional, default false) include empty crew seats
Return Value:
Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret, assignedUnit, positionName]:

Examples

Example 1:
_list = fullCrew vehicle player; /* returns for example (on an armed WY-55 Hellcat): [ [R Alpha 1-1:1, "driver", -1, [], false, R Alpha 1-1:1, "$STR_POSITION_DRIVER"], [R Alpha 1-1:2, "turret", -1, [0], false, R Alpha 1-1:2, "$STR_A3_COPILOT"] ] */
Example 2:
_list = fullCrew [vehicle player, "turret"]; /* returns for example (on an armed WY-55 Hellcat): [ [R Alpha 1-1:2, "turret", -1, [0], false, R Alpha 1-1:2, "$STR_A3_COPILOT"] ] */
Example 3:
private _actionCompatibleCargoIndexes = fullCrew [heli, "cargo", true]; /* returns for example (on an empty armed WY-55 Hellcat): [ [objNull, "cargo", 2, [], false, objNull, "$STR_GETIN_POS_PASSENGER"], [objNull, "cargo", 3, [], false, objNull, "$STR_GETIN_POS_PASSENGER"], [objNull, "cargo", 4, [], false, objNull, "$STR_GETIN_POS_PASSENGER"], [objNull, "cargo", 5, [], false, objNull, "$STR_GETIN_POS_PASSENGER"] ] using the element's index is compatible with action cargo commands - see below */ // the following commands will put the player in the same seat: player moveInCargo [heli, 2]; player action ["GetInCargo", heli, 0];

Additional Information

See also:
crew createVehicleCrew assignedVehicleRole allTurrets emptyPositions

Notes

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