setUnconscious: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>") |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
Line 19: | Line 19: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| In {{arma2}} and since {{arma3}} v1.64, this command sets unit into incapacitated state.<br> | |descr= In {{arma2}} and since {{arma3}} v1.64, this command sets unit into incapacitated state.<br> | ||
[[lifeState]] results: | [[lifeState]] results: | ||
* {{arma2}}: "UNCONSCIOUS" | * {{arma2}}: "UNCONSCIOUS" | ||
Line 26: | Line 26: | ||
{{Feature|arma3|The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.}} | {{Feature|arma3|The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.}} | ||
|s1= | |s1= unit [[setUnconscious]] set | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 34: | Line 34: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_unit setUnconscious true;</sqf> | ||
|seealso= [[lifeState]] | |seealso= [[lifeState]] [[incapacitatedState]] | ||
}} | }} | ||
Latest revision as of 13:25, 5 May 2022
Description
- Description:
- In Arma 2 and since Arma 3 v1.64, this command sets unit into incapacitated state.
lifeState results:- Arma 2: "UNCONSCIOUS"
- Arma 3: "INCAPACITATED"
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnconscious set
- Parameters:
- unit: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- lifeState incapacitatedState
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note