setUnconscious: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |arg= local | ||
| | |eff= global | ||
| | |gr1= Object Manipulation | ||
| | |descr= In {{arma2}} and since {{arma3}} v1.64, this command sets unit into incapacitated state.<br> | ||
[[lifeState]] results: | |||
* {{arma2}}: "UNCONSCIOUS" | |||
* {{arma3}}: "INCAPACITATED" | |||
{{Feature|arma3|The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.}} | |||
| | |s1= unit [[setUnconscious]] set | ||
|p1= unit: [[Object]] | |||
| | |p2= set: [[Boolean]] | ||
| | |r1= [[Nothing]] | ||
< | |x1= <sqf>_unit setUnconscious true;</sqf> | ||
|seealso= [[lifeState]] [[incapacitatedState]] | |||
}} | |||
[[ | |||
[[ | |||
Latest revision as of 13:25, 5 May 2022
Description
- Description:
- In Arma 2 and since Arma 3 v1.64, this command sets unit into incapacitated state.
lifeState results:- Arma 2: "UNCONSCIOUS"
- Arma 3: "INCAPACITATED"
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setUnconscious set
- Parameters:
- unit: Object
- set: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- lifeState incapacitatedState
Notes
-
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