setUnconscious: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Undo revision 96140 by Killzone Kid (talk) enabled on dev)
m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
 
(28 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
|version2= 1.50


|arg= local |= Arguments in MP
|game3= tkoh
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| Since Arma 3 v1.61, this command turns unit incapacitated and [[lifeState]] command returns "INCAPACITATED". Animation played while incapacitated depends on the injuries received.|= Description
|arg= local
____________________________________________________________________________________________


| unit '''setUnconscious''' set |= Syntax
|eff= global


|p1= unit: [[Object]] -  |= PARAMETER1
|gr1= Object Manipulation


|p2= set: [[Boolean]] -  |= PARAMETER2
|descr= In {{arma2}} and since {{arma3}} v1.64, this command sets unit into incapacitated state.<br>
[[lifeState]] results:
* {{arma2}}: "UNCONSCIOUS"
* {{arma3}}: "INCAPACITATED"


|p3= |= PARAMETER3
{{Feature|arma3|The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.}}


| [[Nothing]] |= RETURNVALUE
|s1= unit [[setUnconscious]] set


|p1= unit: [[Object]]


|x1= <code>_unit [[setUnconscious]] true;</code>|= EXAMPLE1
|p2= set: [[Boolean]]


____________________________________________________________________________________________
|r1= [[Nothing]]


| [[lifeState]] |= SEEALSO
|x1= <sqf>_unit setUnconscious true;</sqf>


| |= MPBEHAVIOUR
|seealso= [[lifeState]] [[incapacitatedState]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Broken Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:25, 5 May 2022

Hover & click on the images for description

Description

Description:
In Arma 2 and since Arma 3 v1.64, this command sets unit into incapacitated state.
lifeState results:
  • Arma 2: "UNCONSCIOUS"
  • Arma 3: "INCAPACITATED"
Arma 3
The unit goes in ragdoll mode and animation played while incapacitated depends on the injuries received.
Groups:
Object Manipulation

Syntax

Syntax:
unit setUnconscious set
Parameters:
unit: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
_unit setUnconscious true;

Additional Information

See also:
lifeState incapacitatedState

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note