ctrlClassName: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - ":<code>" to ": <code>") |
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|r1= [[String]] - class name | |r1= [[String]] - class name | ||
|x1= List class names of all controls present on display 46:<code>_return = [] ; | |x1= List class names of all controls present on display 46: | ||
<code>_return = [] ; | |||
{ | { | ||
_return [[pushBack]] [[format]] ["IDC: %1, className: %2", [[ctrlIDC]] _x, [[ctrlClassName]] _x]; | _return [[pushBack]] [[format]] ["IDC: %1, className: %2", [[ctrlIDC]] _x, [[ctrlClassName]] _x]; |
Revision as of 21:52, 7 May 2022
Description
- Description:
- Returns the class name of a Control as it is defined in config. If you need config class of a game created Display, it is stored on display itself:
_className = findDisplay 12 getVariable ["BIS_fnc_initDisplay_configClass", ""]; // "RscDiary"
- Groups:
- GUI Control
Syntax
- Syntax:
- ctrlClassName control
- Parameters:
- control : Control
- Return Value:
- String - class name
Examples
- Example 1:
- List class names of all controls present on display 46:
_return = [] ; { _return pushBack format ["IDC: %1, className: %2", ctrlIDC _x, ctrlClassName _x]; } forEach (allControls (findDisplay 46)); copyToClipboard (_return joinString endl);
Additional Information
- See also:
- ctrlIDC ctrlIDD ctrlType ctrlCreate ctrlDelete ctrlModel ctrlSetModel ctrlPosition ctrlSetPosition ctrlModelScale ctrlSetModelScale ctrlModelDirAndUp ctrlSetModelDirAndUp
Notes
-
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