serverTime: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code>hint format ["Synced server time : %1", | |x1= <code>hint format ["Synced server time : %1", serverTime];</code> | ||
|seealso= [[time]] [[diag_tickTime]] [[date]] [[missionStart]] [[estimatedTimeLeft]] [[estimatedEndServerTime]] [[systemTime]] [[systemTimeUTC]] | |seealso= [[time]] [[diag_tickTime]] [[date]] [[missionStart]] [[estimatedTimeLeft]] [[estimatedEndServerTime]] [[systemTime]] [[systemTimeUTC]] | ||
}} | }} |
Revision as of 11:17, 12 May 2022
Description
- Description:
- Returns the time since last server restart, synced to all clients in MP. The syncing is happening every 5 minutes, but you can force the next sync earlier by executing estimatedTimeLeft command. The time returned is also different to the time returned by time and diag_tickTime commands on server. Returns 0 in SP.
- Groups:
- TimeMission InformationMultiplayer
Syntax
- Syntax:
- serverTime
- Return Value:
- Number
Examples
- Example 1:
hint format ["Synced server time : %1", serverTime];
Additional Information
- See also:
- time diag_tickTime date missionStart estimatedTimeLeft estimatedEndServerTime systemTime systemTimeUTC
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Time
- Command Group: Mission Information
- Command Group: Multiplayer
- Scripting Commands: Global Effect