worldToModel: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>_relPos = myObject worldToModel [0,0,0];</code>
|x1= <code>_relPos = myObject worldToModel [0,0,0];</code>


|x2= <code>_relPos = player worldToModel ASLToAGL [[getPosASL]] car;</code>
|x2= <code>_relPos = player worldToModel ASLToAGL getPosASL car;</code>


|x3= <code>_relPos = car worldToModel [12000,5000];</code>
|x3= <code>_relPos = car worldToModel [12000,5000];</code>

Revision as of 11:19, 12 May 2022

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
For scaled objects, the relative position will be divided by the object scale.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array - World position, format PositionAGL or Position2D
Return Value:
Array - Position relative to model, format PositionRelative

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

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