camUseNVG: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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_cam camSetRelPos [0,-5,3];
_cam camSetRelPos [0,-5,3];
_cam cameraEffect ["Internal","Back"];
_cam cameraEffect ["Internal","Back"];
_cam [[camCommit]] 0;
_cam camCommit 0;
camUseNVG true;</code>
camUseNVG true;</code>


|seealso= [[setCamUseTI]] [[disableTIEquipment]]
|seealso= [[setCamUseTI]] [[disableTIEquipment]]
}}
}}

Revision as of 13:06, 12 May 2022

Hover & click on the images for description

Description

Description:
Set / clear using of night vision during cutscenes. This command only works with camCreate created camera that is currently the main camera for the player (see example).
Groups:
Camera Control

Syntax

Syntax:
camUseNVG set
Parameters:
set: Boolean - Enable/disable night vision
Return Value:
Nothing

Examples

Example 1:
camUseNVG true;
Example 2:
setDate [2000,12,31,0,0]; _cam = "camera" camCreate [0,0,0]; _cam camSetTarget player; _cam camSetRelPos [0,-5,3]; _cam cameraEffect ["Internal","Back"]; _cam camCommit 0; camUseNVG true;

Additional Information

See also:
setCamUseTI disableTIEquipment

Notes

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