displayRemoveEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[Magic Variables#this\|(_this)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|x1= < | |x1= <sqf>findDisplay 46 displayRemoveEventHandler ["keyDown",5];</sqf> | ||
|seealso= [[disableSerialization]] [[Display]] [[displayAddEventHandler]] [[displayRemoveAllEventHandlers]] | |seealso= [[disableSerialization]] [[Display]] [[displayAddEventHandler]] [[displayRemoveAllEventHandlers]] |
Revision as of 10:22, 13 May 2022
Description
- Description:
- Remove a given event handler from the given display.
- Groups:
- GUI Control - Event HandlersEvent Handlers
Syntax
- Syntax:
- display displayRemoveEventHandler [handlerType, id]
- Parameters:
- display: Display
- handlerType: String - Type of the event handler
- id: Number - Index of the event handler
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 19, 2015 - 21:25 (UTC)
- IT07
-
If you for example used this code to add the eventHandler:
_myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"];
Then this would be the correct code to remove that eventHandler again:findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];