displayRemoveEventHandler: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[Magic Variables#this\|(_this)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|x1= <code>findDisplay 46 displayRemoveEventHandler ["keyDown",5];</code>
|x1= <sqf>findDisplay 46 displayRemoveEventHandler ["keyDown",5];</sqf>


|seealso= [[disableSerialization]] [[Display]] [[displayAddEventHandler]] [[displayRemoveAllEventHandlers]]
|seealso= [[disableSerialization]] [[Display]] [[displayAddEventHandler]] [[displayRemoveAllEventHandlers]]

Revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Remove a given event handler from the given display.
Groups:
GUI Control - Event HandlersEvent Handlers

Syntax

Syntax:
display displayRemoveEventHandler [handlerType, id]
Parameters:
display: Display
handlerType: String - Type of the event handler
id: Number - Index of the event handler
Return Value:
Nothing

Examples

Example 1:
findDisplay 46 displayRemoveEventHandler ["keyDown",5];

Additional Information

See also:
disableSerialization Display displayAddEventHandler displayRemoveAllEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 19, 2015 - 21:25 (UTC)
IT07
If you for example used this code to add the eventHandler: _myEH = findDisplay 46 displayAddEventHandler ["KeyDown", "hint str _this"]; Then this would be the correct code to remove that eventHandler again: findDisplay 46 displayRemoveEventHandler ["KeyDown", _myEH];