weaponAccessories: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>") |
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Line 28: | Line 28: | ||
<dd class="note"> | <dd class="note"> | ||
To check if currently selected muzzle has a silencer: | To check if currently selected muzzle has a silencer: | ||
< | <sqf>hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";</sqf> | ||
</dd> | </dd> | ||
Revision as of 10:57, 13 May 2022
Description
- Description:
- Get array with all items linked to a given weapon.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit weaponAccessories weapon
- Parameters:
- unit: Object
- weapon: String - primary, secondary or handgun
- Return Value:
- Array - [silencer, laserpointer/flashlight, optics, bipod]
Examples
- Example 1:
Additional Information
- See also:
- weaponAccessoriesCargo handgunItems primaryWeaponItems secondaryWeaponItems weaponsItems weaponsItemsCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 26, 2014 - 08:48 (UTC)
- Killzone Kid
- To check if currently selected muzzle has a silencer:
- Posted on March 16, 2015 - 12:03 (UTC)
- Jezuro
- Since revision 129742, this command also returns an attached bipod.