secondaryWeaponItems: Difference between revisions

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|r1= [[Array]] -  [silencer, laserpointer/flashlight, optics, bipod]
|r1= [[Array]] -  [silencer, laserpointer/flashlight, optics, bipod]


|x1= <code>[[secondaryWeaponItems]] [[player]]; //["","","",""]
|x1= <sqf>secondaryWeaponItems player; //["","","",""]</sqf>
</code>


|seealso= [[addSecondaryWeaponItem]] [[weaponAccessories]] [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]], [[binocularItems]], [[weaponsItems]], [[weaponsItemsCargo]]
|seealso= [[addSecondaryWeaponItem]] [[weaponAccessories]] [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]] [[binocularItems]] [[weaponsItems]] [[weaponsItemsCargo]]
}}
}}

Latest revision as of 11:04, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns array with all items assigned to the secondaryWeapon except magazines. Use secondaryWeaponMagazine command for the latter. This command is used for infantry weapons only.
Groups:
Unit Inventory

Syntax

Syntax:
secondaryWeaponItems unit
Parameters:
unit: Object
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
secondaryWeaponItems player; //["","","",""]

Additional Information

See also:
addSecondaryWeaponItem weaponAccessories weaponAccessoriesCargo handgunItems primaryWeaponItems binocularItems weaponsItems weaponsItemsCargo

Notes

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