forceRespawn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^ ]+) <\/sqf>" to "<sqf>$1</sqf>") |
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|descr= Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment. | |descr= Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment. | ||
|s1= | |s1= [[forceRespawn]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 18: | Line 18: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>forceRespawn player;</sqf> | ||
</ | |||
|seealso= [[playerRespawnTime]] | |seealso= [[playerRespawnTime]] [[setPlayerRespawnTime]] | ||
}} | }} |
Latest revision as of 11:04, 13 May 2022
Description
- Description:
- Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.
- Groups:
- Multiplayer
Syntax
- Syntax:
- forceRespawn unit
- Parameters:
- unit: Object
- Return Value:
- Nothing
Examples
- Example 1:
- forceRespawn player;
Additional Information
- See also:
- playerRespawnTime setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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