forceRespawn: Difference between revisions
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				Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^ ]+) <\/sqf>" to "<sqf>$1</sqf>")  | 
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{{  | {{RV|type=command  | ||
| arma3 |=   | |game1= arma3  | ||
|version1= 1.04  | |||
|  | |arg= local  | ||
|  | |eff= global  | ||
|  | |gr1= Multiplayer  | ||
| Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu   | |descr= Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.  | ||
|   | |s1= [[forceRespawn]] unit  | ||
|p1= unit: [[Object]]   | |p1= unit: [[Object]]  | ||
| [[Nothing]]   | |r1= [[Nothing]]  | ||
|x1= <sqf>forceRespawn player;</sqf>  | |||
|  | |seealso= [[playerRespawnTime]] [[setPlayerRespawnTime]]  | ||
}}  | }}  | ||
Latest revision as of 11:04, 13 May 2022
Description
- Description:
 - Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.
 - Groups:
 - Multiplayer
 
Syntax
- Syntax:
 - forceRespawn unit
 - Parameters:
 - unit: Object
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - forceRespawn player;
 
Additional Information
- See also:
 - playerRespawnTime setPlayerRespawnTime
 
Notes
- 
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