triggerAttachedVehicle: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
| | |version2= 1.50 | ||
| | |game3= tkoh | ||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
| | |arg= global | ||
| | |gr1= Triggers | ||
| | |descr= Returns vehicle attached to the trigger (for example using [[triggerAttachVehicle]]). | ||
| | {{Feature|important|The trigger could be [[Multiplayer Scripting#Locality|local]] or remote but the result returned by this command will be for the vehicle attached locally on the client that executed the command. See [[createTrigger]] for more info.}} | ||
| [[ | |s1= [[triggerAttachedVehicle]] trigger | ||
|p1= trigger: [[Object]] | |||
| | |r1= [[Object]] | ||
|x1= <sqf>_result = triggerAttachedVehicle triggerName;</sqf> | |||
| [[attachObject]] | |seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[triggerAttachObject]] | ||
}} | }} | ||
Latest revision as of 11:28, 13 May 2022
Description
- Description:
- Returns vehicle attached to the trigger (for example using triggerAttachVehicle).
- Groups:
- Triggers
Syntax
- Syntax:
- triggerAttachedVehicle trigger
- Parameters:
- trigger: Object
- Return Value:
- Object
Examples
- Example 1:
Additional Information
- See also:
- attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject triggerAttachObject
Notes
-
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