triggerAttachedVehicle: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
Line 12: | Line 12: | ||
|game4= arma3 | |game4= arma3 | ||
|version4= 0.50 | |version4= 0.50 | ||
|arg= global | |arg= global | ||
|gr1= Triggers | |gr1= Triggers | ||
| Returns vehicle attached to the trigger (for example using [[triggerAttachVehicle]]). | |descr= Returns vehicle attached to the trigger (for example using [[triggerAttachVehicle]]). | ||
{{Feature|important|The trigger could be [[Multiplayer Scripting#Locality|local]] or remote but the result returned by this command will be for the vehicle attached locally on the client that executed the command. See [[createTrigger]] for more info.}} | |||
| | |s1= [[triggerAttachedVehicle]] trigger | ||
|p1= trigger: [[Object]] | |p1= trigger: [[Object]] | ||
Line 26: | Line 27: | ||
|r1= [[Object]] | |r1= [[Object]] | ||
|x1= < | |x1= <sqf>_result = triggerAttachedVehicle triggerName;</sqf> | ||
|seealso= [[attachObject]] | |seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[triggerAttachObject]] | ||
}} | }} | ||
Latest revision as of 11:28, 13 May 2022
Description
- Description:
- Returns vehicle attached to the trigger (for example using triggerAttachVehicle).
- Groups:
- Triggers
Syntax
- Syntax:
- triggerAttachedVehicle trigger
- Parameters:
- trigger: Object
- Return Value:
- Object
Examples
- Example 1:
Additional Information
- See also:
- attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject triggerAttachObject
Notes
-
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