triggerAttachedVehicle: Difference between revisions

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m (Text replacement - " \{\{GameCategory *\| *arma2 *\| *(New )?Scripting Commands\}\}" to "")
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
Line 12: Line 12:
|game4= arma3
|game4= arma3
|version4= 0.50
|version4= 0.50
|arg= global
|arg= global


|gr1= Triggers
|gr1= Triggers


| Returns vehicle attached to the trigger (for example using [[triggerAttachVehicle]]).
|descr= Returns vehicle attached to the trigger (for example using [[triggerAttachVehicle]]).


{{Feature | important | The trigger could be [[local]] or remote but the result returned by this command will be for the vehicle attached locally on the client that executed the command. See [[createTrigger]] for more info.}}
{{Feature|important|The trigger could be [[Multiplayer Scripting#Locality|local]] or remote but the result returned by this command will be for the vehicle attached locally on the client that executed the command. See [[createTrigger]] for more info.}}


|s1= '''triggerAttachedVehicle''' trigger
|s1= [[triggerAttachedVehicle]] trigger


|p1= trigger: [[Object]]
|p1= trigger: [[Object]]
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|r1= [[Object]]
|r1= [[Object]]


|x1= <code>return <nowiki>=</nowiki> '''triggerAttachedVehicle''' triggerName;</code>
|x1= <sqf>_result = triggerAttachedVehicle triggerName;</sqf>


|seealso= [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[triggerAttachObject]]
|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]] [[triggerAttachObject]]
}}
}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 11:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns vehicle attached to the trigger (for example using triggerAttachVehicle).
The trigger could be local or remote but the result returned by this command will be for the vehicle attached locally on the client that executed the command. See createTrigger for more info.
Groups:
Triggers

Syntax

Syntax:
triggerAttachedVehicle trigger
Parameters:
trigger: Object
Return Value:
Object

Examples

Example 1:
_result = triggerAttachedVehicle triggerName;

Additional Information

See also:
attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject triggerAttachVehicle attachedObject triggerAttachObject

Notes

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