openCuratorInterface: Difference between revisions

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m (Some wiki formatting)
m (Replaced <code> with <sqf>)
 
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= Open interface: <code>[[openCuratorInterface]];</code>
|x1= Open interface:
<sqf>openCuratorInterface;</sqf>


|x2= Close interface: <code>[[findDisplay]] 312 [[closeDisplay]] 2;</code>
|x2= Close interface:
<sqf>findDisplay 312 closeDisplay 2;</sqf>


|x3= Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: <code>[[findDisplay]] 46 [[displayAddEventHandler]] ["KeyDown", {
|x3= Detect if user used "Zeus" key to open curator interface in the absence of event handler for it:
if ([[inputAction]] "CuratorInterface" > 0) [[then]]
<sqf>
findDisplay 46 displayAddEventHandler ["KeyDown", {
if (inputAction "CuratorInterface" > 0) then
{
{
[[hint]] "Curator interface is open";
hint "Curator interface is open";
};
};
[[false]]
false
}];</code>
}];
</sqf>


|seealso= [[Arma 3: Curator]]
|seealso= [[Arma 3: Curator]]
}}
}}

Latest revision as of 15:17, 14 May 2022

Hover & click on the images for description

Description

Description:
Force opens curator interface.
Groups:
Curator

Syntax

Syntax:
openCuratorInterface
Return Value:
Nothing

Examples

Example 1:
Open interface:
openCuratorInterface;
Example 2:
Close interface:
Example 3:
Detect if user used "Zeus" key to open curator interface in the absence of event handler for it:
findDisplay 46 displayAddEventHandler ["KeyDown", { if (inputAction "CuratorInterface" > 0) then { hint "Curator interface is open"; }; false }];

Additional Information

See also:
Arma 3: Curator

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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