setVehicleId: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *ofpe * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= ofpe |version1= $1 |game2") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") |
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{{Feature | Warning | This command is '''not''' to be used.}} | {{Feature | Warning | This command is '''not''' to be used.}} | ||
|s1= | |s1= vehicleName [[setVehicleId]] id | ||
|p1= vehicleName: [[Object]] | |p1= vehicleName: [[Object]] | ||
Line 33: | Line 33: | ||
|p2= id: [[Number]] | |p2= id: [[Number]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>player setVehicleId 1;</sqf> | ||
|seealso= [[setVehicleVarName]] | |seealso= [[setVehicleVarName]] | ||
}} | }} | ||
Revision as of 23:43, 28 June 2022
Description
- Description:
- Sets ID to vehicle. By this ID vehicle is referenced by triggers and waypoints.
- Groups:
- Object ManipulationBroken Commands
Syntax
- Syntax:
- vehicleName setVehicleId id
- Parameters:
- vehicleName: Object
- id: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setVehicleVarName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Broken Commands