glanceAt: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") |
||
(21 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully. | |game4= arma2oa | ||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|gr1= Unit Control | |||
|descr= Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully. | |||
How frequently the unit(s) is/are glancing there depends on behaviour. | How frequently the unit(s) is/are glancing there depends on behaviour. | ||
| unit(s) | |s1= unit(s) [[glanceAt]] position | ||
|p1= unit(s): [[Object]] or [[Array]] | |p1= unit(s): [[Object]] or [[Array]] | ||
Line 17: | Line 31: | ||
|p2= position: [[Object]] or [[Array]] | |p2= position: [[Object]] or [[Array]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_someSoldier glanceAt _otherSoldier;</sqf> | ||
|x2= < | |x2= <sqf>[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";</sqf> | ||
|seealso= [[lookAt]] [[commandWatch]] [[doWatch]] | |||
}} | }} | ||
Latest revision as of 22:43, 28 June 2022
Description
- Description:
- Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) glanceAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
- _someSoldier glanceAt _otherSoldier;
- Example 2:
Additional Information
- See also:
- lookAt commandWatch doWatch
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control