BIS fnc objectHeight: Difference between revisions
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|x1= <sqf>player call BIS_fnc_objectHeight;</sqf> | |x1= <sqf>player call BIS_fnc_objectHeight;</sqf> | ||
|seealso= [[boundingBox]] | |seealso= [[boundingBox]] [[sizeOf]], [[boundingBoxReal]], [[boundingCenter]] | ||
}} | }} |
Revision as of 12:53, 1 July 2022
Description
- Description:
- Return object height defined by its bounding box and eventual offset fix. For the following classes an offset is used.
z-offset: -0.1 z-offset: -0.08 - "box_east_support_f"
- "box_ind_support_f"
- "box_nato_support_f"
- "box_east_ammoord_f"
- "box_ind_ammoord_f"
- "box_nato_ammoord_f"
- "box_east_ammo_f"
- "box_ind_ammo_f"
- "box_nato_ammo_f
- "box_east_wpslaunch_f"
- "box_ind_wpslaunch_f"
- "box_nato_wpslaunch_f"
- "box_east_wpsspecial_f"
- "box_ind_wpsspecial_f"
- "box_nato_wpsspecial_f"
- "box_ind_wps_f"
- "box_east_wps_f"
- "box_nato_wps_f"
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object call BIS_fnc_objectHeight
- Parameters:
- object: Object - Evaluated object
- Return Value:
- Number - Height of the object
Examples
- Example 1:
Additional Information
Notes
-
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