BIS fnc unitPlay: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3") |
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|x1= <code>[ [[vehicle]] [[player]], _unitCaptureData ] [[spawn]] [[BIS_fnc_unitPlay]]</code> | |x1= <code>[ [[vehicle]] [[player]], _unitCaptureData ] [[spawn]] [[BIS_fnc_unitPlay]]</code> | ||
|seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] | |seealso= [[BIS_fnc_unitCaptureFiring]] [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]],[[BIS_fnc_unitCapture]] | ||
}} | }} |
Revision as of 13:00, 1 July 2022
Description
- Description:
- Plays back input movement data on input unit. Simplified.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, data, varDone, stateIgnore, obsolete_1, obsolete_2, skipTime] spawn BIS_fnc_unitPlay
- Parameters:
- unit: Object - Unit to play movement data on
- data: Array - Movement data recorder by BIS_fnc_unitCapture
- varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
- obsolete_1: Nothing - obsolete param, preserved because of backward compatibility
- obsolete_2: Nothing - obsolete param, preserved because of backward compatibility
- skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Boolean - always true
Examples
- Example 1:
[ vehicle player, _unitCaptureData ] spawn BIS_fnc_unitPlay
Additional Information
- See also:
- BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitCapture
Notes
-
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