BIS fnc kbCanSpeak: Difference between revisions

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m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
 
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|r1= [[Boolean]] - if the person can speak
|r1= [[Boolean]] - if the person can speak


|x1= <code>[[private]] _canPlayerTalk = [[player]] [[call]] [[BIS_fnc_kbCanSpeak]];</code>
|x1= <sqf>private _canPlayerTalk = player call BIS_fnc_kbCanSpeak;</sqf>


|seealso= [[Conversations]] [[BIS_fnc_kbTell]]
|seealso= [[Conversations]] [[BIS_fnc_kbTell]]
}}
}}

Latest revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Check if person is not locked by some conversation.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
unit call BIS_fnc_kbCanSpeak
Parameters:
unit: Object - checked person
Return Value:
Boolean - if the person can speak

Examples

Example 1:
private _canPlayerTalk = player call BIS_fnc_kbCanSpeak;

Additional Information

See also:
Conversations BIS_fnc_kbTell

Notes

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