BIS fnc taskSetDestination: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
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|r1= [[String]] - Task ID | |r1= [[String]] - Task ID | ||
|x1= < | |x1= <sqf>["BIS_task_01",[1337,1337,0]] call BIS_fnc_taskSetDestination;</sqf> | ||
|seealso= [[Arma 3: Task Framework]] | |seealso= [[Arma 3: Task Framework]] | ||
}} | }} |
Revision as of 22:45, 12 July 2022
Description
Syntax
- Syntax:
- [taskName, destination] call BIS_fnc_taskSetDestination
- Parameters:
- taskName: String
- destination: Object, Array, Position or String - Task destination
- Object: Task will be displayed on the object if player knows about it, otherwise it will be on estimated position or even hidden
- [ Object, true ]: Task will be on exact object position, even if player doesn't know about the object
- Position: Task will be on given positon
- String: Marker name. Task will be at markers current position (Won't update if marker was moved)
- Return Value:
- String - Task ID
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Task Framework
Notes
-
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