BIS fnc wpSteady: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<br />" to "<br>")
m (Some wiki formatting)
 
(30 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| TKOH |Game name=
|game1= tkoh
|version1= 1.00


|1.00|Game version=
|gr1= Waypoints
____________________________________________________________________________________________


| FLY STEADY [[Custom_Waypoints|custom waypoint]].
|exec= spawn
 
|descr= FLY STEADY [[Custom_Waypoints|custom waypoint]].


Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
|DESCRIPTION=
____________________________________________________________________________________________


| [[Custom_Waypoints#Function|arguments]]: [limitArray,failLimit,failCode,warningCode,positiveCode] |SYNTAX=
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [limitArray, failLimit, failCode, warningCode, positiveCode]


|p1= limitArray: [[Array]] - in format [deltaVelocity,deltaVector,vector]
|p1= limitArray: [[Array]] - in format [deltaVelocity, deltaVector, vector]:
<br>deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20)
* deltaVelocity: [[Number]] - how much can [[velocity]] change (default: 20)
<br>deltaVector: [[Number]] - how much can vector direction change (default: 1.5)
* deltaVector: [[Number]] - how much can vector direction change (default: 1.5)
<br>vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45)
* vector: [[Number]] - absolute vector limits for pitch and bank in degrees (default: 45)
|Parameter1=


|p2= failLimit: [[Number]] - what time in seconds spent outside of limits will lead to fail (default: -1) |Parameter2=
|p2= failLimit: [[Number]] - what time in seconds spent outside of limits will lead to fail (default: -1)


|p3= failCode: [[Code]] - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {}) |PARAMETER3=
|p3= failCode: [[Code]] - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})


|p4= warningCode: [[Code]] - code [[spawn]]ed every time vehicle is outside of limits (default: {}) |PARAMETER4=
|p4= warningCode: [[Code]] - code [[spawn]]ed every time vehicle is outside of limits (default: {})


|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {}) |=
|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {})


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]
____________________________________________________________________________________________
 
|x1= <code><nowiki>[</nowiki>
[[player]],
[[position]] dude,
[[nil]],
[15,1.3,30], 10, {[[hintC]] "You failed";}, {[[hint]] "Watch out!";}, {[[hint]] "Good";}
] [[spawn]] BIS_fnc_wpSteady;</code> |EXAMPLE1=


____________________________________________________________________________________________
|x1= <sqf>
| exec=spawn |=
[
 
player,
| |SEEALSO=
position dude,
nil,
[15,1.3,30], 10, { hintC "You failed"; }, { hint "Watch out!"; }, { hint "Good"; }
] spawn BIS_fnc_wpSteady;
</sqf>


|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Take_On_Helicopters:_Functions|wpSteady]]
[[Category:Function Group: Waypoints|wpSteady]]

Latest revision as of 22:56, 12 July 2022

Hover & click on the images for description

Description

Description:
FLY STEADY custom waypoint. Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Custom Waypoint arguments: [limitArray, failLimit, failCode, warningCode, positiveCode]
Parameters:
limitArray: Array - in format [deltaVelocity, deltaVector, vector]:
  • deltaVelocity: Number - how much can velocity change (default: 20)
  • deltaVector: Number - how much can vector direction change (default: 1.5)
  • vector: Number - absolute vector limits for pitch and bank in degrees (default: 45)
failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, nil, [15,1.3,30], 10, { hintC "You failed"; }, { hint "Watch out!"; }, { hint "Good"; } ] spawn BIS_fnc_wpSteady;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note