BIS fnc onPlayerConnected: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - " |s1=[" to " |s1= [")
Line 10: Line 10:
|descr= Executes a function on server every time a player connects the mission.
|descr= Executes a function on server every time a player connects the mission.


|s1=[code, params]] call [[BIS_fnc_onPlayerConnected]]
|s1= [code, params]] call [[BIS_fnc_onPlayerConnected]]


|p1= code: [[Code]] or [[String]] - Function name or [[Code|code]] to be executed. Following parameters are passed to the function or code:
|p1= code: [[Code]] or [[String]] - Function name or [[Code|code]] to be executed. Following parameters are passed to the function or code:

Revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Executes a function on server every time a player connects the mission.
Execution:
call
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
[code, params]] call BIS_fnc_onPlayerConnected
Parameters:
code: Code or String - Function name or code to be executed. Following parameters are passed to the function or code:
params: Anything - Parameters passed to the code or function
Return Value:
Boolean

Examples

Example 1:
[ { params ["_player", "_params"]; hint name _player; hint _params; }, "Parameter" ] call BIS_fnc_onPlayerConnected;

Additional Information

See also:
onPlayerConnected BIS_fnc_addStackedEventHandler Event Scripts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note