BIS fnc clampVector: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Vectors | ||
|descr= Clamps vector values between provided min/max boundaries. | |||
{{Feature|informative|This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}} | |||
| | |s1= [vector, min, max] call [[BIS_fnc_clampVector]] | ||
|p1= vector: [[Vector3D]] - (Optional, default [0,0,0]) the vector to be clamped | |||
|p2= min: [[Number]] - (Optional, default 0) | |||
|p3= max: [[Number]] - (Optional, default 0) | |||
| | |r1= [[Vector3D]] - the clamped ''vector'' | ||
| | |x1= <sqf> | ||
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; | |||
vehicle player setVelocity _newVelocity; | |||
</sqf> | |||
| | |seealso= [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]] | ||
}} | }} | ||
Latest revision as of 12:07, 13 July 2022
Description
- Description:
- Clamps vector values between provided min/max boundaries.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector, min, max] call BIS_fnc_clampVector
- Parameters:
- vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
- min: Number - (Optional, default 0)
- max: Number - (Optional, default 0)
- Return Value:
- Vector3D - the clamped vector
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_clamp vectorNormalized vectorMultiply
Notes
-
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