BIS fnc sceneGetObjects: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)<nowiki\/>\[\[([a-zA-Z0-9_]+)\]\](.*)<\/code>" to "<code>$1$2$3</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>")  | 
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|r1= [[Script Handle|Script handle]]  | |r1= [[Script Handle|Script handle]]  | ||
|x1= <code>[player, 20, "Car"]   | |x1= <code>[player, 20, "Car"] call [[BIS_fnc_sceneGetObjects]];</code>  | ||
|seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]]  | |seealso= [[BIS_fnc_sceneSetObjects]] [[BIS_fnc_objectsGrabber]] [[BIS_fnc_objectsMapper]]  | ||
}}  | }}  | ||
Revision as of 16:56, 13 July 2022
Description
- Description:
 - 
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ] - Execution:
 - call
 - Groups:
 - Broken FunctionsScenes
 
Syntax
- Syntax:
 - [centre, radius, type] call BIS_fnc_sceneGetObjects
 - Parameters:
 - centre: Object or String - object or marker name - NOT a Position
 - radius: Number - (Optional, default 20)
 - type: String - (Optional, default "All") - objects type (see nearestObjects)
 - Return Value:
 - Script handle
 
Examples
- Example 1:
 [player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
- 
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