BIS fnc moduleChat: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)<nowiki\/>\[\[([a-zA-Z0-9_]+)\]\](.*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
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|r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | |r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | ||
|x1= < | |x1= <sqf>myLogic setVariable ["Channel", "2"]; | ||
myLogic | myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; | ||
[myLogic, [player], | [myLogic, [player], true] call BIS_fnc_moduleChat;</sqf> | ||
|seealso= [[groupChat]] [[vehicleChat]] [[sideChat]] [[commandChat]] [[globalChat]] [[systemChat]] | |seealso= [[groupChat]] [[vehicleChat]] [[sideChat]] [[commandChat]] [[globalChat]] [[systemChat]] | ||
}} | }} |
Latest revision as of 17:00, 13 July 2022
Description
- Description:
- Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- [logic, units, isActivated] call BIS_fnc_moduleChat
- Parameters:
- logic: Object the logic. Possible setVariable parameters:
- "Text": String - the text to be sent
- "Channel": String - (Optional, default "0") a number as a string:
- "0": groupChat
- "1": vehicleChat
- "2": sideChat
- "3": commandChat
- "4": globalChat
- units: Array of Objects - list of chatting units
- isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
- myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;
Additional Information
- See also:
- groupChat vehicleChat sideChat commandChat globalChat systemChat
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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