BIS fnc moduleChat: Difference between revisions
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{{RV|type=function | |||
|game1= arma3 | |||
|version1= 1.00 | |||
| | |gr1= Modules | ||
| | |eff= local | ||
| | |descr= Make a list of units use any *chat command ([[groupChat]], [[vehicleChat]], [[sideChat]], [[commandChat]], [[globalChat]]). | ||
| | |s1= [logic, units, isActivated] call [[BIS_fnc_moduleChat]] | ||
|p1= | |p1= logic: [[Object]] the logic. Possible [[setVariable]] parameters: | ||
* "Text": [[String]] - the text to be sent | |||
* "Channel": [[String]] - (Optional, default "0") a number '''as a string''': | |||
** "0": [[groupChat]] | |||
** "1": [[vehicleChat]] | |||
** "2": [[sideChat]] | |||
** "3": [[commandChat]] | |||
** "4": [[globalChat]] | |||
| | |p2= units: [[Array]] of [[Object]]s - list of chatting units | ||
| | |p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the module is activated and chat is send. [[false]] disables the module | ||
| | |r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] | ||
|x1= <sqf>myLogic setVariable ["Channel", "2"]; | |||
myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; | |||
[myLogic, [player], true] call BIS_fnc_moduleChat;</sqf> | |||
|seealso= [[groupChat]] [[vehicleChat]] [[sideChat]] [[commandChat]] [[globalChat]] [[systemChat]] | |||
}} | }} | ||
Latest revision as of 17:00, 13 July 2022
Description
- Description:
- Make a list of units use any *chat command (groupChat, vehicleChat, sideChat, commandChat, globalChat).
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- [logic, units, isActivated] call BIS_fnc_moduleChat
- Parameters:
- logic: Object the logic. Possible setVariable parameters:
- "Text": String - the text to be sent
- "Channel": String - (Optional, default "0") a number as a string:
- "0": groupChat
- "1": vehicleChat
- "2": sideChat
- "3": commandChat
- "4": globalChat
- units: Array of Objects - list of chatting units
- isActivated: Boolean - (Optional, default true) if true, the module is activated and chat is send. false disables the module
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
- myLogic setVariable ["Channel", "2"]; myLogic setVariable ["Text", "Hello everyone, this is side chat!"]; [myLogic, [player], true] call BIS_fnc_moduleChat;
Additional Information
- See also:
- groupChat vehicleChat sideChat commandChat globalChat systemChat
Notes
-
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