BIS fnc liveFeed: Difference between revisions
| Lou Montana (talk | contribs)  (Page filling) | Lou Montana (talk | contribs)  m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3") | ||
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| {{ | {{RV|type=function | ||
| | arma3 |=  | |game1= arma3 | ||
| |version1= 1.00 | |||
| | | |gr1= Live Feed | ||
| | Display a live feed.  | |descr= Display a live feed. | ||
| | [source, target, receiver, effect] call [[BIS_fnc_liveFeed]]  | |s1= [source, target, receiver, effect] call [[BIS_fnc_liveFeed]] | ||
| |p1= source: [[Object]] or [[Position]] - live feed source  | |p1= source: [[Object]] or [[Position]] - live feed source | ||
| |p2= target: [[Object]] or [[Position]] - live feed target  | |p2= target: [[Object]] or [[Position]] - live feed target | ||
| |p3= receiver: [[Object]] - player that will see the feed - if not [[local]], function will do nothing  | |p3= receiver: [[Object]] - player that will see the feed - if not [[Multiplayer Scripting#Locality|local]], function will do nothing | ||
| |p4= effect: [[Number]] - (Optional, default 0)  live feed effect. Can be one of: | |p4= effect: [[Number]] - (Optional, default 0)  live feed effect. Can be one of: | ||
| Line 22: | Line 20: | ||
| *  0: normal | *  0: normal | ||
| *  1: night vision | *  1: night vision | ||
| *  2: thermal imaging  | *  2: thermal imaging | ||
| | [[Boolean]] - [[true]] if successful, [[false]] if not  | |r1= [[Boolean]] - [[true]] if successful, [[false]] if not | ||
| |x1= < | |x1= <sqf>[myUAV, player, player, 2] call BIS_fnc_liveFeed;</sqf> | ||
| | [[ | |x2= live feed display: | ||
| <sqf>private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";</sqf> | |||
| |seealso=     [[BIS_fnc_liveFeedEffects]] [[BIS_fnc_liveFeedSetSource]] [[BIS_fnc_liveFeedSetTarget]] [[BIS_fnc_liveFeedTerminate]] | |||
| }} | }} | ||
Latest revision as of 18:02, 13 July 2022
Description
Syntax
- Syntax:
- [source, target, receiver, effect] call BIS_fnc_liveFeed
- Parameters:
- source: Object or Position - live feed source
- target: Object or Position - live feed target
- receiver: Object - player that will see the feed - if not local, function will do nothing
- effect: Number - (Optional, default 0)  live feed effect. Can be one of:
- -1: reset
- 0: normal
- 1: night vision
- 2: thermal imaging
 
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
- Example 2:
- live feed display:
Additional Information
- See also:
- BIS_fnc_liveFeedEffects BIS_fnc_liveFeedSetSource BIS_fnc_liveFeedSetTarget BIS_fnc_liveFeedTerminate
Notes
- 
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