BIS fnc liveFeed: Difference between revisions

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m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3")
 
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{{Function|= Comments
{{RV|type=function
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.00


|1.00|= Game version
|gr1= Live Feed
____________________________________________________________________________________________


| Display a live feed. |DESCRIPTION=
|descr= Display a live feed.
____________________________________________________________________________________________


| [source, target, receiver, effect] call [[BIS_fnc_liveFeed]] |SYNTAX=
|s1= [source, target, receiver, effect] call [[BIS_fnc_liveFeed]]


|p1= source: [[Object]] or [[Position]] - live feed source |= Parameter 1
|p1= source: [[Object]] or [[Position]] - live feed source


|p2= target: [[Object]] or [[Position]] - live feed target |= Parameter 2
|p2= target: [[Object]] or [[Position]] - live feed target


|p3= receiver: [[Object]] - player that will see the feed - if not [[local]], function will do nothing |= Parameter 3
|p3= receiver: [[Object]] - player that will see the feed - if not [[Multiplayer Scripting#Locality|local]], function will do nothing


|p4= effect: [[Number]] - (Optional, default 0)  live feed effect. Can be one of:
|p4= effect: [[Number]] - (Optional, default 0)  live feed effect. Can be one of:
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*  0: normal
*  0: normal
*  1: night vision
*  1: night vision
*  2: thermal imaging |= Parameter 4
*  2: thermal imaging


| [[Boolean]] - [[true]] if successful, [[false]] if not |RETURNVALUE=
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not
____________________________________________________________________________________________


|x1= <code>[myUAV, [[player]], [[player]], 2] [[call]] [[BIS_fnc_liveFeed]];</code> |= Example 1
|x1= <sqf>[myUAV, player, player, 2] call BIS_fnc_liveFeed;</sqf>
____________________________________________________________________________________________


| [[BIS fnc liveFeedEffects]], [[BIS fnc liveFeedSetSource]], [[BIS fnc liveFeedSetTarget]], [[BIS fnc liveFeedTerminate]] |SEEALSO=
|x2= live feed display:
<sqf>private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";</sqf>
 
|seealso=    [[BIS_fnc_liveFeedEffects]] [[BIS_fnc_liveFeedSetSource]] [[BIS_fnc_liveFeedSetTarget]] [[BIS_fnc_liveFeedTerminate]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: GUI|{{uc:liveFeed}}]]
[[Category:Functions|{{uc:liveFeed}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:liveFeed}}]]

Latest revision as of 18:02, 13 July 2022

Hover & click on the images for description

Description

Description:
Display a live feed.
Execution:
call
Groups:
Live Feed

Syntax

Syntax:
[source, target, receiver, effect] call BIS_fnc_liveFeed
Parameters:
source: Object or Position - live feed source
target: Object or Position - live feed target
receiver: Object - player that will see the feed - if not local, function will do nothing
effect: Number - (Optional, default 0) live feed effect. Can be one of:
  • -1: reset
  •  0: normal
  •  1: night vision
  •  2: thermal imaging
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
[myUAV, player, player, 2] call BIS_fnc_liveFeed;
Example 2:
live feed display:
private _UAVFeedDisplay = uiNamespace getVariable "BIS_fnc_PIP_RscPIP";

Additional Information

See also:
BIS_fnc_liveFeedEffects BIS_fnc_liveFeedSetSource BIS_fnc_liveFeedSetTarget BIS_fnc_liveFeedTerminate

Notes

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Only post proven facts here! Add Note