drawRectangle: Difference between revisions

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m (Some wiki formatting)
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|p6= color: [[Array]] format [[Color|Color (RGBA)]] - line color
|p6= color: [[Array]] format [[Color|Color (RGBA)]] - line color


|p7= fill: [[String]] - Fill texture file or [[Procedural Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white {{ic|[1,1,1,1]}}
|p7= fill: [[String]] - Fill texture file or [[Procedural Textures]]. Note that the file texture will not rotate with rectangle, use [[drawIcon]] for that. If fill texture is not empty, set line color to white <sqf inline>[1,1,1,1]</sqf>


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 15:34, 26 July 2022

Hover & click on the images for description

Description

Description:
Draws a rectangle on the map.
drawRectangle.jpg
Groups:
GUI Control - Map

Syntax

Syntax:
map drawRectangle [centre, halfWidth, halfHeight, angle, color, fill]
Parameters:
map: Control
centre: Object or Array in format Position2D or Position3D - rectangle's centre
halfWidth: Number - 1/2 width of rectangle in meters
halfHeight: Number - 1/2 height of rectangle in meters
angle: Number - angle of rotation in degrees
color: Array format Color (RGBA) - line color
fill: String - Fill texture file or Procedural Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
Return Value:
Nothing

Examples

Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];

Additional Information

See also:
drawArrow drawEllipse drawIcon drawLine drawPolygon drawTriangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Waffle SS. - c
Posted on Mar 23, 2014 - 00:21 (UTC)
Map example:
(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.