BIS fnc dynamicText: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (That nowiki stuff was unnecessary)
 
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{{Function
{{RV|type=function


| arma2oa
|game1= arma2oa
|version1= 1.50


|1.00
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= GUI
|gr1= GUI


| Shows dynamic opening credits or any type of text.
|eff= local
[[File:BIS fnc dynamicText_v2.gif|left|400px]]


| [text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn [[BIS_fnc_dynamicText]]
|descr= Shows dynamic opening credits or any type of text.<br>
[[File:BIS_fnc_dynamicText_v2.gif|left|400px]]
 
|s1= [text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn [[BIS_fnc_dynamicText]]


|p1= text: [[String]] - text to display
|p1= text: [[String]] - text to display


|p2= x: [[Number]] - (Optional, default -1) X coordinates
|p2= x: [[Number]] or [[Array]] - (Optional, default -1)
* [[Number]] - Position in x
* [[Array]]
** 0: Position in x
** 1: Width of the control


|p3= y: [[Number]] - (Optional, default -1) Y coordinates)
|p3= y: [[Number]] or [[Array]] - (Optional, default -1)
* [[Number]] - Position in y
* [[Array]]
** 0: Position in y
** 1: Height of the control


|p4= duration: [[Number]] - (Optional, default 4) display duration
|p4= duration: [[Number]] - (Optional, default 4) display duration
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''duration'' and the absolute ''deltaY'' value will influence the movement speed.
''duration'' and the absolute ''deltaY'' value will influence the movement speed.


|p7= rscLayer: [[Number]] - (Optional, default) resource layer
|p7= rscLayer: [[Number]] - resource layer


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["<t color='#ff0000' size = '.8'>Warning!<nowiki><br /></nowiki>Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn [[BIS_fnc_dynamicText]];</code>
|x1= <sqf>["<t color='#ff0000' size='.8'>Warning!<br />Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn BIS_fnc_dynamicText;</sqf>


|exec= spawn |Execution=
|exec= spawn


| [[BIS_fnc_infoText]], [[BIS_fnc_textTiles]], [[BIS_fnc_typeText]], [[BIS_fnc_typeText2]], [[BIS_fnc_EXP_camp_SITREP]]
|seealso= [[BIS_fnc_infoText]] [[BIS_fnc_textTiles]] [[BIS_fnc_typeText]] [[BIS_fnc_typeText2]] [[BIS_fnc_EXP_camp_SITREP]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:dynamicText}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:dynamicText}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:dynamicText}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:dynamicText}}]]

Latest revision as of 18:13, 21 October 2022

Hover & click on the images for description

Description

Description:
Shows dynamic opening credits or any type of text.
BIS fnc dynamicText v2.gif
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn BIS_fnc_dynamicText
Parameters:
text: String - text to display
x: Number or Array - (Optional, default -1)
  • Number - Position in x
  • Array
    • 0: Position in x
    • 1: Width of the control
y: Number or Array - (Optional, default -1)
  • Number - Position in y
  • Array
    • 0: Position in y
    • 1: Height of the control
duration: Number - (Optional, default 4) display duration
fadeInTime: Number - (Optional, default 1) fade-in time
deltaY: Number - (Optional, default 0) Y position delta:
  • = 0: Text will not move
  • > 0: Text will move down
  • < 0: Text will move up
duration and the absolute deltaY value will influence the movement speed.
rscLayer: Number - resource layer
Return Value:
Nothing

Examples

Example 1:
["<t color='#ff0000' size='.8'>Warning!<br />Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn BIS_fnc_dynamicText;

Additional Information

See also:
BIS_fnc_infoText BIS_fnc_textTiles BIS_fnc_typeText BIS_fnc_typeText2 BIS_fnc_EXP_camp_SITREP

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note