BIS fnc weaponDirectionRelative: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_weaponDirectionRelative}}
{{RV|type=function
{{Function|Comments=


| arma3 |Game name=
|game1= arma3
|version1= 1.64


|1.64|Game version=
|gr1= Weapons


|arg= |MPARGUMENTS=  
|descr= Returns relative direction vector of given weapon for the given vehicle


|eff= |MPEFFECTS=  
|s1= [vehicle, weapon, visual] call [[BIS_fnc_weaponDirectionRelative]]


|gr1 = Weapons |GROUP1=
|p1= vehicle: [[Object]] - vehicle


| Returns relative direction vector of given weapon for the given vehicle|=
|p2= weapon: [[String]] - vehicle weapon


| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |SYNTAX1=
|p3= visual: [[Boolean]] - (Optional, default [[true]]) if [[true]] - result is in render scope, [[false]] - simulation scope


|p1= vehicle: [[Object]] - vehicle|Parameter1=
|r1= [[Array]] format [[Vector3D]]
|p2= weapon: [[String]] - vehicle weapon |Parameter2=


|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|Parameter3=
|x1= <sqf>private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;</sqf>


| [[Array]] in format [x,y,z] |RETURNVALUE=
|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[weaponDirection]]
 
|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>|EXAMPLE1=
 
| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]] |SEEALSO=
 
|  |MPBEHAVIOUR=
}}
}}
<h3 style='display:none'>Bottom Section</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
[[Category:{{Name|arma3}}: Functions|{{uc:weaponDirectionRelative}}]]
[[Category:Functions|{{uc:weaponDirectionRelative}}]]

Latest revision as of 11:55, 26 April 2023

Hover & click on the images for description

Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon, visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual: Boolean - (Optional, default true) if true - result is in render scope, false - simulation scope
Return Value:
Array format Vector3D

Examples

Example 1:
private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelative BIS_fnc_vectorDirAndUpRelative weaponDirection

Notes

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Only post proven facts here! Add Note