BIS fnc weaponDirectionRelative: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_weaponDirectionRelative}}
{{RV|type=function
{{Function| arma3|1.64|arg=|eff=|gr1 = Weapons| Returns relative direction vector of given weapon for the given vehicle


| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative'''|p1= vehicle: [[Object]] - vehicle
|game1= arma3
|p2= weapon: [[String]] - vehicle weapon|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]| [[Array]] in format [x,y,z]|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]]|
|version1= 1.64
}}
 
|gr1= Weapons
 
|descr= Returns relative direction vector of given weapon for the given vehicle
 
|s1= [vehicle, weapon, visual] call [[BIS_fnc_weaponDirectionRelative]]
 
|p1= vehicle: [[Object]] - vehicle
 
|p2= weapon: [[String]] - vehicle weapon


|p3= visual: [[Boolean]] - (Optional, default [[true]]) if [[true]] - result is in render scope, [[false]] - simulation scope


<h3 style='display:none'>Bottom Section</h3>
|r1= [[Array]] format [[Vector3D]]


<dl class="command_description">
|x1= <sqf>private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;</sqf>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


[[Category:{{Name|arma3}}: Functions|{{uc:weaponDirectionRelative}}]]
|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[weaponDirection]]
[[Category:Functions|{{uc:weaponDirectionRelative}}]]
}}

Latest revision as of 11:55, 26 April 2023

Hover & click on the images for description

Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon, visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual: Boolean - (Optional, default true) if true - result is in render scope, false - simulation scope
Return Value:
Array format Vector3D

Examples

Example 1:
private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelative BIS_fnc_vectorDirAndUpRelative weaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note