ArmA Warfare/1.1/Issues – Talk

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=Wishes=
=Wishes=
==Switching sides will result in screen blanking==
== Switching sides will result in screen blanking ==
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=81;t=74191 BI forum thread]
<<[[ArmA_Warfare/1.1/Issues#Switching_sides_will_result_in_screen_blanking|Article]] |
 
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act{{=}}ST;f{{=}}81;t=74191 BI forum thread]>><br>
----
<<[[ArmA_Warfare/1.1/Issues#Wishes|Article]]<br>
<<[[ArmA_Warfare/1.1/Issues#Wishes|Article]]<br>
The bugs section of this page is being drowned out by the wishes section and with the page being called issues... What about moving all of the wishes to a dedicated Warfare wish list page? --[[User:MSG Trit|MSG Trit]] 02:10, 25 June 2008 (CEST)
The bugs section of this page is being drowned out by the wishes section and with the page being called issues... What about moving all of the wishes to a dedicated Warfare wish list page? --[[User:MSG Trit|MSG Trit]] 02:10, 25 June 2008 (CEST)


:I've chosen the word "issue" but not being an english native it's maybe the wrong one. As I know, in IT it's used for both bugs and request feature, as briefly described [http://en.wikipedia.org/wiki/Issue_%28computers%29 here].<br>About the wishes being more than bugs, you are right. I suppose there are more bugs than described here. However, I'll prefer to have dedicate pages for each dev chosen wishes/bugs with design and/or implementation details. In the meantime, keeping whishes and bugs together should help to see if an issue is a bug (it should work as documentation/help says, but it doesn't) or a wish (should work like I want, but it doesn't). [[User:Alef|alef]] 11:45, 25 June 2008 (CEST)
:I've chosen the word "issue" but not being an english native it's maybe the wrong one. As I know, in IT it's used for both bugs and request feature, as briefly described {{Link|https://en.wikipedia.org/wiki/Issue_%28computers%29|here}}.<br>About the wishes being more than bugs, you are right. I suppose there are more bugs than described here. However, I'll prefer to have dedicate pages for each dev chosen wishes/bugs with design and/or implementation details. In the meantime, keeping whishes and bugs together should help to see if an issue is a bug (it should work as documentation/help says, but it doesn't) or a wish (should work like I want, but it doesn't). [[User:Alef|alef]] 11:45, 25 June 2008 (CEST)


=Bugs=
= Bugs =


==Non player controlled AI in AA pods==
== Non player controlled AI in AA pods ==
<<[[ArmA_Warfare/1.1/Issues#Non_player_controlled_AI_in_AA_pods|Article]] | [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=81;t=74073;st=75;p=1261319;#entry1261319 BI forum post]>><br>
<<[[ArmA_Warfare/1.1/Issues#Non_player_controlled_AI_in_AA_pods|Article]] | [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act{{=}}ST;f{{=}}81;t=74073;st=75;p=1261319;#entry1261319 BI forum post]>><br>
AI in pods should
AI in pods should
*be in "Open fire" engage rule (or "Engage at will"?)
*be in "Open fire" engage rule (or "Engage at will"?)

Latest revision as of 17:27, 28 April 2023

Wishes

Switching sides will result in screen blanking

<<Article | BI forum thread>>


<<Article
The bugs section of this page is being drowned out by the wishes section and with the page being called issues... What about moving all of the wishes to a dedicated Warfare wish list page? --MSG Trit 02:10, 25 June 2008 (CEST)

I've chosen the word "issue" but not being an english native it's maybe the wrong one. As I know, in IT it's used for both bugs and request feature, as briefly described here.
About the wishes being more than bugs, you are right. I suppose there are more bugs than described here. However, I'll prefer to have dedicate pages for each dev chosen wishes/bugs with design and/or implementation details. In the meantime, keeping whishes and bugs together should help to see if an issue is a bug (it should work as documentation/help says, but it doesn't) or a wish (should work like I want, but it doesn't). alef 11:45, 25 June 2008 (CEST)

Bugs

Non player controlled AI in AA pods

<<Article | BI forum post>>
AI in pods should

  • be in "Open fire" engage rule (or "Engage at will"?)
_u setCombatMode "YELLOW" (or "RED"?)
  • be combat mode "Danger"
_u setBehaviour "COMBAT"
  • doing a "Scan horizon"
No simply "scan horizon" command has been found in BI/OFPEC forums. Maybe need an implementation. Or, more simply, a server trigger.

Server AI get in as gunner at Common\Functions\Common_UseStationaryDefense.sqf, line 32.
alef 17:51, 25 June 2008 (CEST)