setUnitRecoilCoefficient: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - ">Posted on March ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-03-$1") |
||
(27 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| arma2oa | | |game1= arma2oa | ||
|version1= 1.62 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil. | ||
| | |s1= unitName [[setUnitRecoilCoefficient]] coefficient | ||
| [[ | |p1= unitName: [[Object]] | ||
|p2= coefficient: [[Number]] | |||
| | |||
|r1= [[Nothing]] | |||
| | |x1= <sqf>player setUnitRecoilCoefficient 10;</sqf> | ||
|seealso= [[unitRecoilCoefficient]] | |||
}} | }} | ||
<dl class="command_description"> | |||
< | <dt></dt> | ||
< | <dd class="notedate">Posted on 2015-03-28 - 11:50 (UTC)</dd> | ||
<dd class="notedate">Posted on | |||
<dt class="note">[[User:Benargee|Benargee]]</dt> | <dt class="note">[[User:Benargee|Benargee]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations. | Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 23:06, 13 May 2023
Description
- Description:
- Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unitName setUnitRecoilCoefficient coefficient
- Parameters:
- unitName: Object
- coefficient: Number
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- unitRecoilCoefficient
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2015-03-28 - 11:50 (UTC)
- Benargee
- Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.