playerRespawnTime: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2 | |game2= arma2 | ||
| Line 18: | Line 18: | ||
|gr1= Multiplayer | |gr1= Multiplayer | ||
| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). | |descr= Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). | ||
| '''playerRespawnTime''' | |s1= '''playerRespawnTime''' | ||
|r1=[[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>waitUntil { playerRespawnTime <= 0 };</sqf> | ||
|seealso= [[setPlayerRespawnTime]] | |seealso= [[setPlayerRespawnTime]] | ||
| Line 32: | Line 32: | ||
<dt><dt> | <dt><dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2007-06-21 - 18:33 (CEST)</dd> | ||
<dt class="note">[[User:Sy|Sy]]</dt> | <dt class="note">[[User:Sy|Sy]]</dt> | ||
<dd class="note">When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1. | <dd class="note">When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1. | ||
| Line 43: | Line 43: | ||
</dl> | </dl> | ||
Revision as of 23:08, 13 May 2023
Description
- Description:
- Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
- Groups:
- Multiplayer
Syntax
- Syntax:
- playerRespawnTime
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on 2007-06-21 - 18:33 (CEST)
- Sy
- When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
- Posted on February 25, 2009 - 18:33 (CEST)
- RolanDecoy
- Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer