playerRespawnTime: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|1.00
|version1= 1.00


|game2= arma2
|game2= arma2
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|gr1= Multiplayer
|gr1= Multiplayer


| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
|descr= Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).


| '''playerRespawnTime'''
|s1= '''playerRespawnTime'''


|r1=[[Number]]
|r1= [[Number]]


|x1= <code>[[waitUntil]] {[[playerRespawnTime]] <= 0};</code>
|x1= <sqf>waitUntil { playerRespawnTime <= 0 };</sqf>


|seealso= [[setPlayerRespawnTime]]
|seealso= [[setPlayerRespawnTime]]
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<dt><dt>
<dt><dt>
<dd class="notedate">Posted on June 21, 2007 - 18:33 (CEST)</dd>
<dd class="notedate">Posted on 2007-06-21 - 18:33 (CEST)</dd>
<dt class="note">[[User:Sy|Sy]]</dt>
<dt class="note">[[User:Sy|Sy]]</dt>
<dd class="note">When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
<dd class="note">When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
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</dl>
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 23:08, 13 May 2023

Hover & click on the images for description

Description

Description:
Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
Groups:
Multiplayer

Syntax

Syntax:
playerRespawnTime
Return Value:
Number

Examples

Example 1:
waitUntil { playerRespawnTime <= 0 };

Additional Information

See also:
setPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Posted on 2007-06-21 - 18:33 (CEST)
Sy
When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
Posted on February 25, 2009 - 18:33 (CEST)
RolanDecoy
Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.